Affectionately dogshit, bad at having reasonable normal person mechanics, clunky, not good, or just full of baffling decisions, what's yours "well it's Objectively Not Good but,"
Sincere enjoyment, ironic enjoyment, "please let me out of here" and "this is more of a fidget toy than a video game" all count
the creatures 1-3 games rock conceptually whilst having a Fundamental lack of understanding of what makes a bundle of disparate systems a "game" and unfortunately they've made my gaming tastes include a genre that doesn't really exist as its cornerstone and also not good
I also play a lot of crappy automation games because I don't have the time to dedicate to playing the good ones [but still want the looming dread of an upcoming necessity of a refactor I'm refusing to commit to]
plain chess
i have potato laptop, it is boring, but idk what to do
my laptop screams when i tried to boot games i actually like like CK3
i guess i just have old people's taste
Milya[broken] by lol_rust is a game I sincerely enjoy very much, despite it being clunky and having lots of strange, counterintuitive gameplay throughout.
One of the biggest draws for me is the titular Milya herself, who's probably the single most relatable character I've found in any game to date; but honestly, I've taken a ton of inspiration from the design and aesthetic of the game for my own works, too~
To be sure, objectively speaking, it's an opaque, obtuse, and generally inscrutable game. It took me multiple playthroughs to decipher it in full, even with how powerfully it resonated with me from the start. And naturally, it's entirely reasonable to want to criticize it for its unapproachability—but when you take the entirety of the game and its fundamental premise into consideration, it becomes clear that these design decisions were all deliberate, forcing the player to interact with the game in a specific kind of way in order to create a very particular experience~
Now, whether most players would think said experience is worth having, and whether it's worth trudging through the maze-like design of the game and its narrative for it, is another question entirely, heh. But I absolutely adore it, and I wish more people would give it a chance and stick with it to the end~
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