hiii. who up making some visual novel stuff?
screenshots? progress updates? ideas/plans in general? i know it can be a bit hard to show actual pics until a project has actually reached that stage. i just think itd be cool to see whats going on
in the back of my mind im always working on my naomida type infinite projects as usual. but because i couldnt finish my jam entry for toxic yuri vn jam because the timing sucked (had a breakup and a move perfectly align for the jam period lol) ill have my next project be my belated jam entry.
it will be about being ostrasized, bugs and maids and forcefem as symbolic metamorphosis. i have the script planned out and its gonna be a doujin inspired work in terms of energy and size.
i think more devs should make their vn feel like an ero doujin oneshot
Mostly revising earlier work to finish or flesh it out, but I plan on joining Fisher's Torture Jam coming up in a month-ish.
Pet project is a cyberpunk, omegaverse setting but I don't really have an outline for the story yet. Might mess around with adding visuals like these in addition to the text (pasting text from the image below)
"Oxytocin overpowers Esther’s mind. The nape of her neck exposed through an unbuttoned shirt, bra strap slung aside. Priscilla’s fangs arrived with a sharp prick, followed by spreading numbness."
working on colors and script writing recently
its actually kind of really important to have a cohesive color palette? even if it comes as an afterthought you can apply a screen filter that shifts the colors into your intended color space ( ̄ー ̄)
>>3mrq5fbkvba22
same screenshot without color shift
>>3mrpzwozrbr2j
two of them
interest comes and goes for me - always making lil shits then abandoning them. last time I touch it 3:2 subtitle style dialog because I watched a 2 films and got super inspired. Now IM distracted by fuckin around in OHRRPGCE ヽ(´∇`)ノ
>>3mrq5jyz5vx22
the little details matter... i recently am getting into overlaying (2%etc) noise - minor painting when its annoying - just does something - i saw many h artists overlay the noise on flesh etc since it makes it read a bit more fleshy...
>>3mrraviskms2z
looking real pretty. subtitly style is pretty fun spin on the default adv format
>>3mrrbbfqxfk2z
yeah thats cool. ive found mysefl like throwing a gentle noise overlay on lots of my art/cgs in general. just fun way to add a lil bit of texture
>>3mrq5fbkvba22
i love fussing with color filtering, even on top of my already inherently limited palettes. its a good way to push stuff a little more, bring things together, and discover things you wouldnt quite get manually
>>3mrrm4fu53q2z
gm nadia. Noise is trendddin!!!! Make some noise for noise everyone! I saw like last yr, this one h artist (on dvdchan baraag if must know) was advising all the yungins "always throw some chromatic aberration on it" and I thought it was kinda gaudy weird advice (like a music producer saying always throw some reverb on it and its bad advice)- but now I get it - its just the 'noise' advice. Post processing is a whole world of playtime - I barely scratch the surface. Also, from my research into Lynch Inland Empire, I got wind of this (i forget the name so Im going to make one up) reverse sharpening mask? Where u take a clone of the image, blur it, subtract over, and add to the source - which plays some games to the edges - Im not explaining it very well - but i think its rly interesting all these combinations you can do in the name of hardcore nerd color control. pokes glasses.
Side stepping here, why u think people should make their vns more like ero doujins? Personally, I am not able to make art with any sort of preconcept - the only thing I can really settle with is some flavor of "it better surprise me"--- Ever since the itch/censorship ish (traumatizing month) started going down on the net I was rly disenchanted from the idea of making and then posting VNs especially erotic ones because I'm like , whats the point? I'm going to just get banned, or get cancelled again, etc etc. (´¬`)
but, in my own words, my relationship to VN, I always perceived it as a type of mecca medium perfectly suited to fetish and pushing the limits of moral acceptability etc - or ig, really suited to transgressive art ~ _ which is a major appeal of the medium to me... Ig, I have a philo relationship to it. Renpy is the master-sword.hahaヽ(´∇`)ノ
>>3mrpeufnzpc2z
VN related........ recently i'm preoccupied analyzing characters in media I perceive to be strong and memorable - and asking myself why exactly .. that it could help me form clearer understanding to my own chara design - so here's what im circling atm -
strong characters under pressure have reactions to things - which is a reflection of how they manage stress. They have a moral compass, and a relationship to the world - the world they are directly in contact with, and the world outside of them. What they say/do embodies their views. They also seem enigmatic to me, when chara serve a special role in a story that makes them more important (example, yubaba runs the bath-house). And, I think it also stands out, when characters actions have tangible effect on the world they are in - consequences and cause effect being theatrical (lady eboshi killed the forest spirit)... maybe im sucker for drama, but I find them (and their circumstances) more memorable this way... So it could be a preference Im drawn to anti-heros and villains - moe girls I am attracted to on a surface level , but they are forgettable to me if they don't have some sort of notable push and pull within the psyche of their canon... Not exclusively villains, I think Tikal (sadc) is rly strong - she ticks many the boxes for me -
*is important because is a some sort of shrine maiden to chaos emeralds temple
*directly influences charas through flashbacks (liberating gamma from being a slave robot with friendship and feels)
*is cool cuz has a fairy form
*distinct design
*has strong anti war morals / daddy issues / budding heads with patriarchy
her direct influence seems indirect/subtle with the narrative -so she's not as memorable as she could be (to me). ((eggman is more memorable despite being totally flat and stupid))
perhaps a weird reverse psycholo - charas driven by desire stick with me.
>>3mrsrwnoqvi2z
idc if i get banned or cancelled for making a horny game. like the people who care about it will be the people who care about it. ill find a way to share it as long as the internet exists. its in my dna anyway i cant stop writing eroge even if the world wanted me to stop.
what i mean by doujin oneshots approach is that when you think about it, theyre like this one fully self contained small story. like its so cool that a 26 page comic fits in intro exposition, then the main meat of the story--be it porn or otherwise-- and then an ending that ties things up. sure most of the time its just fucking, but its not uncommon to run into doujins that feel more serious and have emotional weight to the narrative outside of the eroge
a lot of people see the potential for vn and try to make higurashi. but even when people make smaller games they often end up being a demo or a snapshot of a bigger story the author wants to tell. thats not wrong or anything, i like making big stories too. sometimes less is more basically (especially if its within the context of game jams, and thats where i see them the most)
its not automatically easier just because its "short" or "smaller" mind you, telling a concise story that feels satisfying from start to end has its own challenges in hitting that perfect middle ground of pacing and content, but it provides a platform to focus on the stuff youre obsessed about. the tone can be full on eroge or it can be a more serious topic, but most importantly when i think about a doujin bite sized vn i get excited about the idea of how the author can simply focus on the thing they care about the most, be it battlemaids or a kink
i quite like what i did with snowcorpse necromancy for this reason. its short and straightforward and it feels like something i might just run into on nhentai, and while making it, that was very much my intention
>>3mrsrwnoqvi2z
also to add, it was very stressful when itchio stuff went down. it forced me to stop and think about what im doing and its scared me to think about how much selfcensorship i should be doing if i ever want to x and y etc. but even now toxic yuri jam had like record breaking double the amount of entries the previously biggest game jam had. people want to make eroge and they will if you just encourage them and its never stopped itchio from being full of koikatsu type games anyway, even after the banwaves.
demonetizing and deplatforming does suck ass. i think thats the biggest and saddest problem. but the eroge themselves will continue to exist forever and so will the people who wanna make them. as the age old saying goes, "internet is for porn"
>>3mrsufd7k7i2z
yeah the octopus from g&w gallery made me feel some kind of weird thing too now that i think about it
>>3mrsw3xpi4q2z
I'm responding to both of your posts.(pic not related)
We can release dirty shits on ATCHAN (⁄ ⁄•⁄ω⁄•⁄ ⁄)
I can't stop writing ero / drawing H either...
The banwaves maybe helped me realize it's a bit surface control / they can't control me at all. Maybe in the end, I've just become more set in my ways.
I dont make art or computer craps cuz I'm in it for money - but it def hurt to have my coming of age fantasy of having a life supported by being a xyz pervert xyz dempa vn dev xyz h artist zyx etc. OBLITERATED - so Im distrusting of existing in 99% of spaces out of a need to avoid being swarmed by antis. Altho, this is probably just my HEADCANON - apart of me Believes ero (western) VNs and smutz are so strong and vocal and struttin the banwaves are like evidence the art is doing something right...
SHORT stories have their place forsure - like films "you can read it in a night"... I don't actually think ive ever finished a single VN that was extra long (didnt beat umineko), not even moon. I think I only fully read thru sayonara/saya no uta type lengths... Altho, I still love VN with all my heart - I struggle to manage it as a solo regardless of scope. I get tremendous fulfillment going to the cafe and life drawing - it's simple - straight forward problem solving and progress - but VN (as a solo) feels a bit suicidal at times - could be a personality thing - but trying to weigh the quality of a single component in a crowd of components of your own making can be really disorienting/disassociating. Planning and execution maybe isn't my strengths - nor have I ever been able to chill collab.. either way, I'll continue to dwell on systems/architecture. Like, what would VN alchemy look like with these XYZ ingredients licks lips.(⌒∇⌒ゞ)
>>3mrswrqexqy23
word ur first person to mirror me on any level w/ that chara- so excuse me if this is unwanted TMI - but it seems that octopus was first time a chara ever gave me a boner as a very young child - ig early budding tentacle / vore / bondage fetish!
>>3mrt53cxbhq2z
that's interesting but i get it! i honestly forgot about it until i saw your chart, but like i was instantly like .. oh yeah. idk rewatching a clip of it, it its so simple but there's something about it.
another grabby char that gave me weird feelings from that time was this guy from kirby lol
>>3mrtdp34bsc23
whats 'grabby' and - when u say weird - is it like creepy??? old kirby games are litty.
>>3mrtenkh5oy2z
https://www.youtube.com/watch?v=kyZjCCjzDZc he grapples kirby then spins around and throws him or dives on him. idk how to describe it, not creepy, just like. ":S"-feeling. like it was wrong to experience or something.
also sorry nadia to get 100% off topic lmfao
>>3mrtevzpk7f24
haha this is funny as fuck -
>>3mrtevzpk7f24
wrestling fetish
im working on menu crap but im kind of tired of it so i want to work on something else. i really need to get the rest of the art done for it but it can wait. im not quite sure what to work on next. guess maybe it's time to start getting different scenes to load and stuff and then i can test save/loads and history/skip read text/rollback type things.
really not sure how i want to handle rollback if at all. rollback w/ animations seems like its gonna stress me the fuck out, basically my biggest remaining design anxiety. worst case scenario i have to set up 'rewind' points (which ive seen in some vns) that you can click on the history screen but idk
whats the stress w/ rollback / animations? I dont remember rly having issues with them - just basic pauses... rollback is rly litty - one of my fave vn features. but recently I only experiment with contained single animations not doing complicated effect chaining... maybe the simplest/easier answer is the right one
>>3mryaahhiai2z
prob won't know til i get there. i just dont know if its going to be annoying to reconstruct a prior state or whatever. fussing w/ unity's animation stuff always gives me headaches
>>3mryasicosh2x
omg unity (winces at nodes) - im def useless w/ that.
>>3mrq5fbkvba22
genuinely one of my favorite aspects of doing the art for my last two projects was honing a limited color palette for each. very happy with how babylon, ohio came out in that regard
>>3mrq5fbkvba22
also needless to say this is looking sooooo good
duhhh i dont know when I'll post this on socmed but i uploaded the first scene of my new game on youtube. it's out next week. rn im going thru and applying graphics to the characters tshirts cuz i didnt have time to do that before my deadline lol (but i got told updating the build is ok yay)
plug a dub dub... my new game is out yay
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