what the fuck yall know about this
still to this day the most ruthlessly kinect and tonally intense rpg to date, plus my favorite hitoshi sakamoto ost by a mile
track goes hard.
i feel like more rpgs would get a very tense and breakneck texture to the momentum of gameplay if they did what this game did and limit your saves. it's not even a particularly burdensome system, i literally never encountered a situation where i needed to save but couldn't, it just changes your relationship to the game in a really interesting way. the only other rpg where your saves are inherently consumable i can think of is like, Lisa pain mode. i think taking options away from the player in this type of game can often make it feel like there's more actually going on
>>3mqntldahd223
https://www.youtube.com/watch?v=6rFTA3VLY9M i like to put this soundtrack on when im brainstorming because it makes me feel as though im facilitating various Plans and Schemes
i have a copy of this sitting around somewhere i want to get to at some point. it was super panned when it came out from what i recall which now makes me interested in what it's deal is.
i like when rpgs do weird shit
>>3mqplpng7bk2v
it's one of those games where the typical type of Database Animal Fan Guy really despises it, much like MGS2 it very deliberately avoids fulfilling several consumer chauvinist expectations about what An Entry In This Franchise is 'supposed' to be so the loudest people in the room just sophmorically rejected it. nobody i've ever spoken to who very vocally hates it/regards it as having Killed The Series has ever played it to a person lmao.
it's a real shame to me that the Vocal Consumers of the world are so averse to games where softlocking is even a distant possibility, i feel like that kind of permanent consequence looming overhead is one of those things that will give a game actual atmosphere and gravity. games designed to be impossible to fuck up at even a little feel like they can only access the same part of the brain as Poser3d hentai lol. that said! this game's reputation has been steadily improving in alt jrpg circles since ps2 emulation got really good and it feels like it has a more active image as a beautifully paced experimental dungeon crawler with engaging overworld mechanics than as like, The Great Ruiner (i've never played 4 and i want to give it a real chance but i have heard consistently that 4 was actually the mortal blow and is like, full of minigames to an offputting degree)
do i need to play the other breath of fires before this one or can i breathe right in
you definitely don't need to play any other bof games to play dragon quarter! it's self-contained and easily the best in the series, i love it so much. one of the early 21st century's great works of art imo.
I've been watching my sister play this occasionally, she's still very early but it is very sick seeing an RPG almost structured like a survival horror game, tricks and traps and ambushes and resource management and limited saves. She was 3 hours past her last save when we got to a room with 3 ant enemies, she manages to kill them and then turns around just to get chased by a massive boss ant. we all scream cuz its essentially a jumpscare, once she's in battle she has no recovery items or anything, she manages to get it with a bomb, Lin and Ryu eventually die. All Nina can do is set up some barriers and One lightning spell and pray. i forget exactly how it went down but she got the ant dead with a hail mary and if the encounter had gone any differently she'd be dead that turn. we cheered
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